

My wife picked up the baby and we ran outside but we weren’t sure what we were meant to do. My wife called out to me and obviously we both jumped for our daughter. Bode Shonibare, a British-Nigerian banker visiting his wife’s family in a northern district of Marrakech – the major city closest to the epicentre, said:įor the first few seconds, you don’t know what’s happening.

These are the ones likely to be worst affected because of the lower quality construction materials used and also the slow response of the emergency services to make it to these rugged areas.Īmid shock and devastation that jolted people in towns and cities for miles around the epicentre of a powerful earthquake in Morocco, people across the country described paralysing fear of further aftershocks and widespread confusion. Then they began to talk about aftershocks.īy the following day, Ali described a sense of eerie calm amid growing concern for the situation in remote villages. Everything was mayhem, people ran out in whatever clothes they were wearing and went down to the street. Then we opened the front doors and everyone was running out trying to evacuate, people were shouting and screaming. The one reassuring part was that nothing was falling, but still it was completely disorienting. As she has a little more experience with earthquakes, she ran and hid under the table, so I did the same. Also, the murder is fun, and it's often pretty.Sociologist Amro Ali, who lives in the northern port city of Casablanca almost 270 miles from Ighil, described how the force of the quake jolted his home. It's a good map pack to walk through different takes on the complicated legacy of Brutalism (a lot of which is, y'know, that it looks cool). Others lean more into the eventual reality of concrete, crumbling and collapsing, exposing rebar. Some maps have that unreal pristine concrete, forever gleaming in a utopian vision complete with green walls of plants. Others are plain ol' Brutalist industrial spaces. Some draw inspiration from prestigious Brutalist cultural institutions and designer houses. Some go for that Control-y otherworldly vibe where the normality of concrete amplifies the oddity of the things within, spaces not built by humans yet unnervingly meant to feel familiar to us. Several build housing estates or offices, echoing the common real-world use of Brutalism, albeit dragged into a hellish void. Some go sci-fi, some go fantasy, some go horror, and some are perfectly mundane.

It's interesting what different mappers do with the jam's themes of Brutalism and concrete. One is, I think, a nonviolent explore-o-horror story with multiple endings and some giant secrets I have only glimpsed by being a naughty noclip cheater? I am keen to figure out that mystery. One is a huge battle through wide city streets with dozens upon dozens of enemies. Some are giant spaces or mazes to explore (and do murder in).

Some maps are straightforward Quake maps, your usual corridors of keys and murders. Step through a white door, and who knows what you'll find? That leads to a wide range of styles and experiences that I've enjoyed exploring. Organised by "Makkon", the Quake Brutalist Jam map pack was made by 34 mappers across two-and-a-half weeks. The shapes! The ominous blocks for selecting difficulty level! The cross-crossing! The effigies of benches and bins! The secret playground buried in the depths! What a perfectly unsettling opening. To see this content please enable targeting cookies.
